DebriefTHE REVIEW LOOP

Your match. Your game model. Your next training session.

Debrief is the post-match workspace for a club that films its own games. Saturday’s footage goes in. Findings you have decided on, a film session for the players and the week’s training come out, and every claim points back at the moment it came from.

The match review screen: findings for one match, each with its evidence and a decision
Match review. Every finding carries what it observed, the references behind it and the question it raises.
A sixty-second walkthrough of the review loop: a match uploaded, findings decided, a film session built and presented
The review loop, end to end. A schematic of the four steps: a match uploaded, findings decided, a film session built and presented. The walkthrough is not filmed yet.

The whole loop, in one sitting

Silent, with the captions on screen, so it plays on a phone in a clubhouse with the sound off.

Below it, the same loop screen by screen.

Step 01 · Match in

Put the match in

Upload the footage you already film. A camera on a tripod, a phone, or a Veo feed is enough. Add the teams, the score, the competition and the lineup, and Debrief stores the video privately for your organization and prepares it for review.

The match page then says what the analysis can support before you spend an evening on it: what was uploaded, what was processed, and what is missing. A finding that would need an event feed says so rather than guessing.

  • Your team and the opponent, venue, competition, season, date and score.
  • Starters and substitutes, one per line.
  • The video, kept for your organization and nobody else.
The upload screen: match details, the lineup and the video (schematic)
Upload your match. The details you would write on a team sheet, and the file.
The match page: processing progress and what the data can support
Data coverage, up front. What is ready, what is still processing, and what the findings can stand on.

Step 02 · Findings

Decide what the match found

Debrief reads the match against your Game Model and proposes a finding for each principle: what it observed, how many references sit behind it, and the coaching question it raises.

Nothing travels into the week that you have not decided on. Approve a finding, edit the wording until it sounds like you, or reject it. Principles without enough evidence are kept separately and say so; they are never padded out to fill a page.

Use this then sends a finding on: into the Film Room draft for this match, into a training action for the week, onto the next match plan, to an objective for one player, or onto a watch list that resolves after the next match as improved, unchanged, regressed, or still short of evidence.

One finding opened: what was observed, the evidence references, the support and the coaching question (schematic)
Observed, evidence, support, question. The same four things on every finding, so they can be compared.
Approving, editing and rejecting a proposed finding (schematic)
Step 1Your call, in one click. Edit keeps your wording and the reason you changed it.
The Use this drawer sending a finding to the Film Room, training, the match plan or a player (schematic)
Step 2Where it goes next. Film Room, training, match plan, a player, or a watch list.

Step 03 · Film session

Build the film session

Findings you approved arrive in the Film Room as a draft for that match. Order the teaching points, cut the ones that will not land, and write what you want the players to see and the question you will ask them about it.

Each point keeps the evidence it came from, whether that is event evidence, season evidence, player evidence or your own teaching point, and the label above it says which. A note you wrote never wears the clothes of a measurement.

The film session editor: the clip, the teaching point, the question and the order of the sequence
The sequence, before the room. Clip, point, question, in the order you will show them.

Step 04 · Presentation

Present it to the players

Presentation mode is one teaching point per screen: the clip first, then the point and the question, and nothing else on the wall. Arrow keys, Space and the page keys move; Home and End jump; Q shows the question; F fills the screen.

The evidence badge stays in the top bar on every slide, so nobody in the room mistakes a coach’s note for a measured finding. Marking the session presented closes the loop: the match, the findings you kept, and the session the players actually saw are all one record.

Presentation mode: one teaching point per screen with the clip and the evidence badge (schematic)
Full screen, keyboard driven. Built to be run from the back of a room with a laptop.
Stepping through a presentation with the arrow keys and showing the question (schematic)
Step 3Arrow, arrow, Q. The question appears when you want it, not before.

What you need to start

A team that films its matches, and one sign-in for your club. No tracking data, no data provider and no event feed are required. Where a finding would need one, Debrief says so instead of inventing it.

Matches, the Game Model, findings, film sessions and training plans belong to your organization. No other club can see them, and a training plan shared with players is a link you can revoke.